Herobook
  • INTRODUCTION
    • Herobook
    • Vision & Mission
    • The Team
    • Gamefi Ecosystem
    • Marketplace
  • GAMEPLAY
    • Storyline
    • Heroes
      • Overview
      • Herobox
      • Sniper
      • Warrior
      • Tanker
      • Supporter
    • Herobook
      • Overal
      • Weapons & Instinct
      • Gamemode
    • Heroland
      • Overal
      • Land System
      • Farming System
      • Mining System
      • Genesis Seed
    • Herocard
      • Overal
  • ECONOMY
    • Free to play
    • Battle to earn
    • Hero NFT
    • HBG token
  • ROADMAP
  • FAQs
  • OFFICIAL CHANNEL
    • Website & Marketplace
    • Social
    • Streaming
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  1. ECONOMY

Battle to earn

The disadvantages of the traditional mechanism Play to Earn

  • Poor gameplay limits player earnings.

  • Most are PvE (play with the machine), completely can be interfered by the manufacturer.

  • Some games have PvP, the profit is very low

Battle-to-Earn in Herobook

  • Direct confrontation between players and players, ensuring transparency

  • Enhance individual skills and tactics

  • Players are free to decide their own profits

  • If you have good strategic thinking, the profit margin is extremely large

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Last updated 3 years ago